I’ve certainly looked at ways to mix up combat before. Let’s take a look today at a few more options to add something extra to your Domino Writing-style USR game. Multiple Attacks One of the biggest problems with classic role… Read more ›
Playing a tabletop pencil-and-paper RPG is always more fun with a group of people, but sometimes schedules don’t work out, or you just want to test a new rule or adventure you’ve written. There’s only one Rule Of Solitaire Role… Read more ›
Giant monsters are, literally, off the scale for most USR games. They’re bigger than a Power Level VI Monster or a Tier 5 superhero. They’re not really appropriately represented using our simple mecha rules, either, because a kaiju game isn’t… Read more ›
Due to life happening, this is a Friday entry; I’ll get back to normal Wednesdays next week. War! What is it good for? Well, in game terms, it’s good for a lot of fun adventuring. War doesn’t necessarily translate into… Read more ›
There are a handful of pro wrestling-themed RPGs, and even an official “Street Fighter” game. Yes, really, from the early ’90s, when I was playing tournament fighting games. And though a setting that’s 95 percent combat seems like it should… Read more ›
Maybe it’s a feeling of nostalgia, maybe it’s wandering down the Transformers aisle in the supermarket toy section, maybe it’s the need to round out my science-fiction gaming genre collection: I realized there are no rules out there for giant… Read more ›
Though weapons and armor can be worth any bonus — in Domino Writing-style USR, they’re +1 (Light) to +3 (Heavy) — some equipment is typically bigger and badder than others. Here’s a weapon catalog to get your hero armed and… Read more ›
One of the few things USR doesn’t do well, because of the way it uses dice, is represent critical hits. In the d20 system, for example, a roll of 20 is a critical hit, since all attacks and skill rolls… Read more ›
There are some very good rules sets for magic abilities in the USR world, including ones modeled after the Dungeons & Dragons rules we’re all familiar with (that’s what we see in USR games like Sword & Sorcery, and Halberd),… Read more ›
The traditional RPG adventuring party is a group of strangers brought together to battle evil. We all know “You meet in a tavern,” or “The government recruits you as a hand-picked team to fight the villain.” But what about a… Read more ›