This time we’ll use the Specialism rules for weapons, armor and vehicles.
Vehicles
You can use the “Vehicles as equipment” option, as listed below.
X-Wing +1, TIE Fighter +1, Millennium Falcon +2, Star Destroyer +4
Landspeeder + 1, Speeder Bike +1, AT-ST +2, AT-AT +3
Alternately, because space battles are so important to Star Wars, vehicles can get an entire set of stats, as found in Somnium Void. If you’re using this option, characters who often fly starships (like Han, Luke and Vader) should have a Specialism like Pilot +2.
Star Wars | Sominum Void |
X-Wing, TIE Fighter |
Attack Ship |
Millennium Falcon | Cruiser |
Star Destroyer | Battleship |
Landspeeder | Skimmer |
Speeder Bike | Zoom Bike (add a blaster +1) |
AT-ST | Tank |
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These require their own rules. (image: starwars.com) |
AT-AT
Type: Heavy
Maneuver: 8
Hits: 60
Armour: 6
Weapons: Heavy linked blasters +6
Monsters
Power Level I: Mynock
Power Level II: Dianoga, Gamorrean Guard, Stormtrooper, Tauntaun
Power Level III: Wampa
Power Level V: Rancor
Equipment
Bacta tank (heals 5 hit points per hour)
Blaster (light +1 ranged weapon)
Blaster Rifle (medium +2 ranged weapon)
Comlink
E-Web Repeating Blaster (heavy +3 ranged weapon)
Flight suit (light +1 armor)
Lightsaber (medium +2 melee weapon — it can also cut through anything except another lightsaber)
Pike (medium +2 melee weapon)
Stormtrooper armor (medium +2 armor — this also can be used for Mandalorian warriors, like Boba Fett)
Thermal Detonator (heavy +3 ranged weapon)
What other gear and creatures should be available in USR Star Wars?