Picking up where we left off, we’re skipping classes because USR doesn’t have ‘em. It doesn’t have damage types, either, except as a story-telling element (being struck by lightning or frozen by ice is damage either way, but each looks and sounds different). But the D20 Hijinx game makes damage types into types of vibes, which is useful for our USR version. In our case, the damage types are Specialisms.
- Rockin’: An intense song, either about having a party or about how the world is really unjust to wealthy rock and hip hop stars.
- Ballad: Just the thing to calm everyone down and win over parents who worry that your music is corrupting their children.
- Catchy: An earworm that makes everyone remember your band long after the show. Don’t roll too high on this kind of “attack,” or you may become a one-hit-wonder!
- Comedy: Everyone likes a funny song, either a parody of someone else’s well-known song or a faithful cover of a song that was once popular and is now cheesy.
- Dance: Get the crowd moving and they’ll be on your side forever.
And opposed to our music superstars? Critics and bad crowds of different types. They can be treated like any other monster (no higher than Power Level III — this is a game about playing music, not saving the world).
- Angry: Any anti-music fan, from an over-zealous censor to an internet critic who loves to make fun of anything and everything.
- Bored: Someone who doesn’t want to hear any music, like a parent who had to chaperone their child to the club’s bartender, who just wants to go home.
- Distracted: Everyone under age 20 — they’re too busy looking at their phones! Also, that couple making out in the corner.
- Jealous: Wannabes who couldn’t: rock critics, hip hop managers, and so on.
- Snooty: People who overlook the band, like greedy record executives and hipsters who insist your group is too mainstream to be any good. “I only like bands you’ve never heard of.”
And we can’t have a game setting without a Six-Step Adventure. The band is the characters. They’ll have to decide what kind of music they play before the game starts, though if one person wants to rap while the others play pop, it looks like they’re adventuring with a guest star this time around.
1. Quest giver
The band’s manager, Marcus, says he’s booked the group at Rock Stock, where they’ll be among legendary rock groups on the first day (so the veterans can go home and recover) and indie artists on the last day (so the concert can claim to support new artists, though everyone will be gone by then). But there’s a problem — the band doesn’t have money to get to the show.
2. Early encounter
In order to raise the cash, the band members will have to find a solution. This can either be a wacky montage like “The Monkees” TV show, where everyone tries different silly jobs, or more serious, where the band is hired by Marcus’ uncle to investigate a robbery — a robbery at a music shop, of course.
3. Clue to final confrontation
After raising the cash, they head out to Rock Stock. There’s probably a few music critics and even a hostile concert organizer giving them a hard time trying to get in the door and to the dressing room. They don’t find a “clue” in the traditional sense; instead, they get a look at the acts on the stage and get a feel for how they’re performing against the crowd: what kind of music is winning them over?
4. Secondary encounter or challenge
The challenge: something goes wrong behind the scenes. Maybe the instruments disappear (darn that robber!) or an earthquake strikes. Can our heroes do something besides make music and help their reputation by being helpful in a natural disaster?
5. Secondary challenge or encounter (the opposite)
Finally, the big moment comes, and our band takes the stage. But there’s plenty of opposition, like music journalists hunting for their next target, or a crowd that just doesn’t care.
6. Final boss
And just when the concert is getting underway… the cops show up. For a hip hop or metal show, sure; the censors are always there. But what if the band’s music is G-rated, family friendly stuff? Well, blame the stage crew, with all their exposed wires and safety hazards. It’s one thing after another. Our heroes are constantly struggling to get a good reaction from the crowd and sell albums.