USR Wednesdays: The Eternal War
Let’s add a new setting to the USR catalog, a fantasy world that’s not quite traditional fantasy (like we see in Halberd and Swords and Sorcery), or the “light” fantasy of Tequendria: The Eternal War.
Thousands of years ago, the sages say, Miolte, the goddess of light, and Gurias, the master of darkness, made a wager, another confrontation in their endless battle. The goddess said a single powerful soldier was the best weapon. The master of darkess argued that a horde of troops could do more damage. So, in this battle of quality versus quantity, two forces were conceived: the Soldiers of Light and the Dark Army.
Soldiers of Light are mighty warriors, crafty ninja and brilliant scholars. The Dark Army is made up of beasts, creatures spawned of hate and cruelty, that exist only to exterminate all life on the planet. Some are hideous fiends; others are beautiful and beguiling, seducing victims with their words. There are monsters like dragons and zombies in the world of The Eternal War, but only humans — no elves, dwarves, orcs or others of their kind, at least not that anyone has seen. There’s also no magic, no spell-casting except for the arcane gifts Miolte and Gurias bestowed on their warriors.
For every Soldier of Light, there’s 10, 50, maybe more of the Dark Army. But when a Solder of Light is killed, it is born again 24 hours later with the same strength and knowledge it had before death, with all the wounds it suffered healed fully. A Soldier of Light can never die (though clever members of the Dark Army trap Soldiers in boxes before killing them, or hang them from ropes: the Soldier is reborn in the same spot, trapped in an endless loop of death and rebirth).
A member of the Dark Army can be killed, torn apart with metal or wooden weapons like any creature. They aren’t born again after death; instead, leaders of the Dark Army can corrupt ordinary humans, turning them into servants of Gurias. In this way, by capturing innocents and giving hope to the hopeless, the Dark Army grows forever.
Primary Stat: Action
Suggested Specialisms: Strength, Weapon Forging, Battlefield Tactics
Suggested Equipment: Big Axe (+2), Heavy Plate Armor (+2)
Primary Stat: Action
Suggested Specialisms: Stealth, Sleight of Hand, Acrobatics
Suggested Equipment: Fencing Sword (+1), Throwing Dagger (+1), Smoke Bomb
Primary Stat: Wits
Suggested Specialisms: Research, History, Herbalism
Suggested Equipment: Books of lore on monsters and the Dark Army, Herbs for healing
This is a classic fantasy world — you’ll find swords, bows and chain mail here. There’s no magic, so no need for spells or magic items. And since heroes are Soldiers of Light, there’s also no need to create a new character if your old one is killed. Just move the story ahead 24 hours.
The setting is very action-oriented: note that both “warriors” and “ninja” have Action as their primary stat, and there’s no archetype for an Ego-based character. Soldiers of Light are focused on battling evil, not negotiating with it. There’s also little need for healers, since the Soldiers of Light are reborn, though it does take time for a Soldier to recover, and they can’t always wait around if the Dark Army is on the march.
The Dark Army is made up of monsters of all power levels. As in most games, the majority are level II or III, though leaders can be IV or V. Dragons, giants and similar creatures are at level VI, like in most fantasy settings (not every adventure has to be a battle against the Dark Army).
Here’s a first adventure in the world of The Eternal War, using the Six-Step Adventure design concept.
1. Quest giver: The heroes find themselves in the city of Rivermoor, where Tykan, head of the guards, instantly recognizes them as Soldiers of Light, and asks for their aid against a band of Dark Army bandits. They have been raiding merchant caravans coming into Rivermoor, destroying the goods meant for sale and kidnapping young people to transform into more of the Dark Army. Tykan mentions an old stone watchtower a few days’ ride out of Rivermoor that can be used as a base of operations.
2. Early encounter: Soon enough, a horde of Dark Army minions strike at a horse-drawn carriage coming toward Rivermoor. There is one minion per hero (or more if the encounter isn’t challenging enough).
3. Clue to final confrontation: Whether by questioning a captured foe or following their tracks, the heroes come across the site where the Dark Army is making their wretched sacrifices.
4. Secondary encounter or challenge: The heroes arrive in time to break up a sacrifice, hopefully defeating the Dark Army cultists before the young man at the center of their circle is transformed into one of them.
5. Secondary challenge or encounter (the opposite): No matter what happens, the man will be saved in time. But now he has to be escorted through the wilderness back to Rivermoor while wild animals and more Dark Army troops follow.
6. Final boss: Hearing that Soldiers of Light are in Rivermoor, Rolzier, a Dark Army general, is waiting with his best warriors for the heroes to return.
What stories will you tell in the world of The Eternal War?
I was just reading over USR and naturally want to take a crack at running it.
It seems to be another evolutionary move for me in RPG’s.
I had downloaded the new Sentinels of the Multiverse RPG which makes use of 3 dice as a pool and have always been a fan of Fudge’s MIN-MID-MAX.
I’m going to try to combine them into your USR system at DieCon this year. If the first game fails I can always fall back to RAW, but I think (and hope) I may have stumbled on my Holy Grail.
Glad to hear it – if you come up with any new rules ideas, put them here or on the USR G+ page.