USR Wednesdays: More Archetypes
These are some of the most, well, archetypal kinds of characters found in role playing games, assembled in the Risus Companion and revisited here for USR characters in almost any setting; earlier I created archetypes specifically for modern-day adventurers.

A warrior, a driver, a charismatic and a noble plus lots of guns and a cool van makes for a great adventuring party. (image: iofabric.com)
Some of these archetypes overlap in their suggested Specialisms or in their role in an adventuring party. That’s fine; most characters have more than one dimension to their personality, and few adventuring parties have room for a dozen heroes.
Athlete (soldier, martial artist, jock)
Primary Stat: Action
Suggested Specialisms: Endurance, Honest And Reliable (And A Little Dim-Witted), Strong, Fast
Suggested Equipment: none
Charismatic (bard, con artist, rock star)
Primary Stat: Ego
Suggested Specialisms: Inspire, Perform (music, rousing speeches, etc.), Charm, Seduce
Suggested Equipment: Musical instrument
Detective (private eye, seer, psychic investigator)
Primary Stat: Wits
Suggested Specialisms: Investigate, Interrogate, Sneak, Perception, Hard Drinking
Suggested Equipment: Trenchcoat, Revolver
Driver (pilot, knight on horseback)
Primary Stat: Action
Suggested Specialisms: Driving/Piloting (multiple vehicles), Gunnery, Repair, Riding
Suggested Equipment: Vehicle — but only a basic model, one he can update and improve constantly
Mechanic
Primary Stat: Wits
Suggested Specialisms: Inventing, Repair, Research
Suggested Equipment: Tool kit, Several strange gadgets that nobody should touch unless they want to put a smoking crater in the wall
Medic (Doctor, Cleric, Therapist)
Primary Stat: Wits
Suggested Specialisms: Medicine, Psychology, Chemistry (or Alchemy)
Suggested Equipment: Medicine bag
Noble (CEO, King, General)
Primary Stat: Ego
Suggested Specialisms: Leadership, Resources, Inspiration
Suggested Equipment: An unlimited amount of money (temporarily)
Outdoors (Ranger, Hunter, Scout)
Primary Stat: Wits
Suggested Specialisms: Nature Knowledge, Perception, Survival
Suggested Equipment: Longbow (even for modern-day characters)
Scholar (Sage, Scientist, Professor)
Primary Stat: Wits
Suggested Specialisms: Research, Things Man Was Not Meant To Know, Ancient History
Suggested Equipment: Library (of books or material on an electronic device), A weapon that he’s mastered after reading about its use in a long-extinct culture
Sneak (Thief, Spy, Assassin)
Primary Stat: Action
Suggested Specialisms: Move Silently, Observation, Remain Motionless, Lockpicking, Hacking, Agile Enough To Avoid Tripwires And Sensors
Suggested Equipment: Lockpicks, Black clothing
Warrior (Soldier, Fighter, Knight, Mystic Warrior)
Primary Stat: Action
Suggested Specialisms: Weapon Mastery, Endurance, Spiritual Control, Athletics, Unshakable Faith
Suggested Equipment: A big gun or sword, Armor
Wizard (Sorcerer, Gadgeteer)
Primary Stat: Wits
Suggested Specialisms: Inventing, Spellcasting, Knowledge Of Other Worlds
Suggested Equipment: Spellbook, Devices that violate the laws of physics
Which archetypes did I miss?
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