I didn’t get to see the preview of “Wrath & Glory,” the new Warhammer 40,000 RPG, at Free RPG Day a few weeks back, though it’s coming to PDF soon. The mechanic that I am aware of in the game, the one that caught my eye, is a balancing mechanism to make sure super-soldier Space Marines can be in the same party with low-level Imperial Guardsmen… it’s basically superhero tiers, like in Domino Writing-style USR. In that game’s case, the Guardsman has enhancements to reach the Marine’s level; in USR, of course, the lower-Tier hero has extra Narrative Points to accomplish the things other characters are expected to do normally.
But what if we added the 40K universe to the USR rules? There’s plenty of reference material — you know what an Adeptus Astartes is, even if you’ve never played any 40K game of any kind — and USR is a great way to tell the expansive variety of stories that can be told in that universe:
- A down-and-dirty gang war (to show how tough and non-heroic ganger characters are, limit them to 2 Gear Points, take away all their Narrative Points, and roll dice to determine starting Hit Points, like in regular USR);
- A battle against the ravening ork horde (take a cue from our exploration of tropes, and consider one ork blown away for each point of damage rolled by our heroes); or
- A struggle between the mighty Space Marines and a daemon of Chaos (the main heroes and villains are at Tier 5 in a setting where the baseline character might be a Tier 2. Also, boost up their armor and weapons: Space Marine armor is probably worth more than a +3, maybe a +4, and Terminator armor is a +5 — higher than that and it will be tough for anyone to score a hit).
If you’ve ever read any 40K fiction, or even watched 40K video game cut screens, you’ll know there’s not much to most characters’ personalities: with the exception of a few Imperial Guard characters, everyone in the 40K universe just wants to kill somebody else (usually a lot of somebodies). In a role playing game, characters need to be distinct somehow, to be a “role” you can play. If you don’t want to go too far off the traditional 41st Millennium character type, try Specialisms like “Lone Wolf,” “Carries Big Guns,” or “Quick To Anger” — they offer the right attitude without making the characters much more than traditional 40K killing machines.
Here’s some other Specialisms for 40K: Team Player, Aggressive (all orks), Good With Native Populations, Devoted To His/Her Commander, Natural Leader, Perfect Physical Specimen, Hates Psykers, Lockpicking Tools, Likes Big Explosions, Stealthy, Historian
Who will you be in USR 40K?