USR Wednesdays: DC Superheroes

We’ve touched on Marvel’s heroes before, but what about DC’s? These versions are, like most traditional superheroes, at Tier 3, and blend the best of each version of the character (comics, movies, animation, and so on).

trinity - USR Wednesdays: DC Superheroes
Truly iconic.

Superman, Level 4, 15 Experience Points, Tier 4
Action D12, Wits D10, Ego D8
Specialisms: Super-Strength +4, Journalist +2, Role Model To All +3
Hit Points: 37
Equipment: Invulnerable +3 (not equipment, but used in combat)
Narrative Points: 6

Batman, Level 3, 10 Experience Points, Tier 3
Action D10, Wits D12, Ego D8
Specialisms: World’s Greatest Detective +2, Wealthy Sponsor Of Gotham City And Superheroes +2, Obsessive Hunter +2, Bat-Gadgets (Free-Form Specialism) +2
Hit Points: 32
Equipment: Martial Arts Expert +2, Batarangs +1, Grappling Hook
Narrative Points: 3

Robin, Level 1, 0 Experience Points, Tier 1
Action D12, Wits D10, Ego D8
Specialisms: Detective In Training +2, Friend To Other Superheroes +2, Teetering On The Dark Side +2
Hit Points: 22
Equipment: Martial Arts +2, Staff +1
Narrative Points: 8

Wonder Woman, Level 2, 5 Experience Points, Tier 3
Action D12, Wits D8, Ego D10
Specialisms: Princess Of Themyscira +2, Representing The Power Of Women +2, Always Does The Right Thing +3
Hit Points: 25
Equipment: Sword +2, Deflecting Bracelets +2
Narrative Points: 3

USR Wednesdays: Vampires

Creatures of the night are, of course, one of the most popular character choices in role playing, thanks to a slew of White Wolf games created in the 1990s and beyond. It inspired dozens of similar games, like “Nightlife,” and is still pretty popular; a new edition was released only a few weeks ago.

White Wolf-style vampires are very distinct from traditional RPG characters, with an emphasis on mood and personality, versus an emphasis on killing monsters and taking their stuff. But that’s not the only way to play a vampire game — a vampire can just as easily be a superhero, a character with abilities far beyond those of an ordinary person. There’s Marvel’s Morbius and Blade (a half-vampire, technically). Angel from the old “Buffy” TV show has the advantages but not many of the drawbacks that bedevil Dracula. There’s a vampire protagonist in at least a few of the “Castlevania” video games.

Here’s a few vampire-related personality Specialisms that make for heroes, or at least antiheroes:

  • Hideous Fiend
  • Mysterious Noble
  • Refined Artiste
  • Savage Killer
  • Tortured Hunter Of His Own Kind

You can hear that accent now.
Classic Dracula is best Dracula. (image: Universal)

The word “vampire” usually conjures thoughts of a tuxedo and a cape (Bela Lugosi in the 1931 “Dracula”) or a leather jacket (Edward Cullen in the “Twilight” movies). The looks may change but the powers remain fairly stable. Being fictional, there’s no hard and fast rules about what vampires are capable of, but here’s a few traditional abilities that can make for good Specialisms:

  • Animal Control
  • Animal Summoning — specifically, bats, rats, or wolves
  • Flight
  • Rapid Healing
  • Shapeshifting — specifically into bats, rats, wolves, or mist
  • Super-Speed
  • Super-Strength
  • Walk On Walls

And, of course, the one thing that makes a vampire a vampire: the ability to stay in “un-life” by drinking the blood of the living. In some fiction, the reverse, where a living creature drinks the vampire’s blood, turns it into the vampire. In others, a single vampire bite will do the trick. Sometimes, especially in stories where vampires are essentially dark superheroes, using supernatural abilities “costs” blood. In game terms, it reduces the vampire’s Hit Points. In fiction, a vampire can only use powers a few times before it’s too weak to go on — it needs to drink or sleep to recover.

Bloodsucking is a melee/hand-to-hand attack, made without any bonuses from weapons. If the victim isn’t willing, the vampire must succeed at an Action roll to hold the victim in place long enough to drink blood (which takes a single action — unless you want it to take longer for dramatic effect). Each Hit Point that’s drained from a victim is restored to the vampire, like any other healing.

USR Wednesdays: Superhero Movie Stars

Deadpool, Level 2, 5 Experience Points, Tier 3
Action D12, Wits D8, Ego D10
Specialisms: Weapon Mastery +2, Fourth Wall Breaking +3, Invulnerable +2
Hit Points: 25
Equipment: Guns +1, Pair of Katana +2
Narrative Points: 4

Deadpool & Black Panther: Movies At War
Is this a clickbait image? Yes, yes it is. (image: quirkybyte.com)

Black Panther, Level 2, 5 Experience Points, Tier 3
Action D12, Wits D10, Ego D8
Specialisms: King Of Wakanda +3, Black Panther Legacy +2, Endurance +2
Hit Points: 27
Equipment: Black Panther costume +2 (both weapon and armor)
Narrative Points: 5

Beast Boy, Level 1, 0 Experience Points, Tier 3
Action D10, Wits D8, Ego D12
Specialisms: Shapechange Into Green Animals +2, Friendly To Everyone +2, Practical Joker +2
Hit Points: 18
Equipment: none
Narrative Points: 7

Darkseid (or Thanos), Level 4, 15 Experience Points, Tier 5
Action D12, Wits D8, Ego D10
Specialisms: Lord Of Apokolips +4, Omega Beams +2, Hatred Of All Life +2
Hit Points: 35
Equipment: none
Narrative Points: 7

Microlite 20: Power Packages

I finished that project I started back in the fall. The one thing that most superhero RPGs have that Microlite 20 Costumes didn’t is a list of power packages, or combinations of abilities and skills ready to plug in to an existing template. Microlite 20 Costumes features six templates, generic character types at different levels:

  • Pulp (level 4)
  • Street Level (level 6)
  • Sidekick (level 8)
  • Typical (level 10)
  • Advanced (level 12)
  • Superior (level 15)

Each leaves between 20 and 90 Power Points available to spend on powers and abilities. And with the new Power Packages collection, you can pick your favorite power set, adjust them for number of Power Points you have to spend, and go. No need for a lot of math to calculate your superhero. Here’s the Power Packages available:

  1. Aquatic
  2. Battlesuit
  3. Brick
  4. Construct
  5. Cosmic
  6. Demon
  7. Duplicator
  8. Elemental Controller
  9. Energy Blaster
  10. Gimmick
  11. Jungle Lord
  12. Lucky
  13. Martial Artist
  14. Mimic
  15. Mind Controller
  16. Paragon
  17. Plant Avatar
  18. Psychic
  19. Rage Monster
  20. Secret Agent
  21. Shape Shifter
  22. Size Changer
  23. Sorcerer
  24. Space Explorer
  25. Speedster
  26. Stretcher
  27. Summoner
  28. Teleporter
  29. Vigilante Detective
  30. Weapon Master

That covers most of the superheroes found in the Big Two’s books, and makes getting started with Microlite 20 Costumes a lot quicker. The Power Packages are a separate document from the Costumes rules, though found in the same place here on the web site. Next up: a little road-testing of these rules, with an all-out superhero slugfest brought to life on the tabletop.