In the original discussion on social combat, we made it a parallel to regular combat, except the main stat we’re using is Ego, not Action. The parallels can be the same for adventures, too, but they’re probably harder to recognize.… Read more ›
We’re putting the Six-Step Adventure design to work, with two different adventure ideas. They haven’t been playtested (yet), but they’re examples of how the adventure design can be used for brief, but still satisfying night of role playing. Fantasy Adventure:… Read more ›
Given the history of RPGs, finding ways to use the “Action” and “Wits” stats in USR is easy; Action is everything from acrobatics to yo-yo tricks (admittedly, the latter is not a common Specialism…). Wits can handle research and the… Read more ›