What drives your hero to do what he or she does? For many RPG characters, the answer is simple: to collect the treasure, to stop evil from destroying the world, or even because it’s just the right thing to do.… Read more ›
I don’t play many video games. My work time is spent in front of a screen, and I use a computer a lot at home, too (to write this blog, for example!). I’m more of a fan of traditional games… Read more ›
I didn’t get to see the preview of “Wrath & Glory,” the new Warhammer 40,000 RPG, at Free RPG Day a few weeks back, though it’s coming to PDF soon. The mechanic that I am aware of in the game,… Read more ›
The tropes of role playing games can really help when you’re looking to make your game as unbelievably simple as it can be. We’ve already mentioned the archetypes of race and class, which after decades have become shorthand not only… Read more ›
The way to earn Narrative Points in a USR game is simple: have fun with the game while you’re playing it. Years ago, I ran a game of Toon, where I awarded a Plot Point (that game’s equivalent of Narrative… Read more ›
One of the things I like best about USR is the balance between a quick, rules-light narrative role playing game system and the “crunchy” rules sets of bigger games. Though Specialisms are meant to be very flexible, the rules around… Read more ›