We’ve met Thor and Loki before, but what about some of the other stars of the Marvel Universe? These versions are, like most traditional superheroes, at Tier 3, and blend the best of each version of the character (comics, movies, animation, and so on).
Iron Man, Level 2, 5 Experience Points
Action D8, Wits D12, Ego D10
Specialisms: Billionaire Playboy Philanthropist +2, One Man R&D Department +3, Multi-Talented Scientist +2
Hit Points: 25
Equipment: Multiple Iron Man armors +2 to offense and defense
Narrative Points: 3
Wolverine, Level 3, 10 Experience Points
Action D12, Wits D10, Ego D8
Specialisms: What He Does Isn’t Very Nice +3, Sense Danger +3, Lone Wolf Always Part Of Teams +2, Mutant Healing Power +2
Hit Points: 32
Equipment: Sharp Retractible Claws +2
Narrative Points: 4
To make character creation faster, I wrote six “templates” for the Microlite 20 Ultimate Costumes rules, from the low end (Pulp) to the middle (Typical) to the high end (Superior). I noticed the math was wrong on the templates, though — only after it was included in 2017 Microlite collection! Ah well, the rules are still the same. Here’s a revision of the templates, though I’ve included it in the latest revision of the Ultimate Costumes rules, along with a handful of cosmetic changes.
Each template leaves about a third of the Power Points available for players to spend on powers and ranks for those powers. I’m going to make that simpler too, by creating “Power Packages.” It’s a brief description of a set of powers as seen in comic book superheroes, with ranks where appropriate. Each adds up to 50 Power Points (i.e., the amount you have left to spend if you take the Typical template). You’ll have to add or subtract powers and/or ranks if your character isn’t level 10.
Some superhero abilities, like toughness or incredible reaction time, can be replicated in the game rules with more hit points, a higher Initiative bonus, or by increasing another characteristic, not necessarily by adding more powers.
The Power Points cost for Super-Agility, Super-Intelligence and Super-Strength is the difference between what the Power Package suggests as a score and the Power Points already spent in the Typical template (4 for a STR of 14, 7 for a DEX of 17 and 2 for a MIND of 12). For example, a Power Package listing a STR of 20, which costs 12 Power Points, will cost 8 Power Points in a Power Package (since the character has already spent 4 Power Points to get that STR of 14). Remember that changing stats affects other abilities, like attack bonuses, which you’ll have to calculate yourself.
Here’s a few Power Packages to start with, with plenty more to come. For most powers, first the base Power Point cost of the power is listed, then the number of ranks of the power, if ranks can be purchased. As noted in the Microlite 20 Ultimate Costumes rules, not every power needs ranks. Other powers, skill bonuses and abilities are also listed with the Power Points spent on them.
Things really do last forever on the internet. My original website from decade or more ago is long gone. I still have the content on that site (a few miscellaneous blog posts, old games), but no way to maintain the site. Despite it being lost in the wilderness of the internet, people have found those old games, some of which have made it to this site, updated and improved for gaming now. Others are so old-fashioned they’re not really worth a revisit.
Agents & Assassins was written for the 4C role playing game, a variant of the legendary Marvel Super Heroes RPG by TSR way back in the 1980s, known affectionately as the FASERIP system, after the attributes used by characters.
I have the yellow basic set in a taped-up box, and the game is actually still alive online. Agents & Assassins goes a little lower-powered, for action heroes like Jack Bauer and Buffy the Vampire Slayer (now you know exactly when I wrote it). There doesn’t seem to be an official TSR book for characters like that, though I’m sure Nick Fury and SHIELD received stats somewhere along the line, maybe in one of the annual handbooks or a Dragon magazine. Agents & Assassins was published by Seraphim Guard Games not too long after it was written, under the name Super Agents, with different art. I have the original here on my site, with some public domain photos as the “art.”
I rebalanced a few of the rules and limited the power list to fit the level of the game; you won’t need anything but Agents & Assassins and some version of the basic FASERIP rules. It even has a game setting, which I didn’t remember creating until I took a look back at the game. I think I’ll keep using the setting in other games of mine going forward.