We first looked at classic magic about a year ago: discrete spells with specific results, as opposed to the game master- and player-interpreted rules that most of USR uses. Fantasy gaming has been using huge spell lists for decades; there’s… Read more ›
I didn’t post last week because I was really sick, and I’m just now recovering, a week and a half later. Last Wednesday evening I watched the hours slip away, knowing I wouldn’t get in front of the computer that… Read more ›
There are some very good rules sets for magic abilities in the USR world, including ones modeled after the Dungeons & Dragons rules we’re all familiar with (that’s what we see in USR games like Sword & Sorcery, and Halberd),… Read more ›