I finished that project I started back in the fall. The one thing that most superhero RPGs have that Microlite 20 Costumes didn’t is a list of power packages, or combinations of abilities and skills ready to plug in to an existing template. Microlite 20 Costumes features six templates, generic character types at different levels:
- Pulp (level 4)
- Street Level (level 6)
- Sidekick (level 8)
- Typical (level 10)
- Advanced (level 12)
- Superior (level 15)
Each leaves between 20 and 90 Power Points available to spend on powers and abilities. And with the new Power Packages collection, you can pick your favorite power set, adjust them for number of Power Points you have to spend, and go. No need for a lot of math to calculate your superhero. Here’s the Power Packages available:
- Aquatic
- Battlesuit
- Brick
- Construct
- Cosmic
- Demon
- Duplicator
- Elemental Controller
- Energy Blaster
- Gimmick
- Jungle Lord
- Lucky
- Martial Artist
- Mimic
- Mind Controller
- Paragon
- Plant Avatar
- Psychic
- Rage Monster
- Secret Agent
- Shape Shifter
- Size Changer
- Sorcerer
- Space Explorer
- Speedster
- Stretcher
- Summoner
- Teleporter
- Vigilante Detective
- Weapon Master
That covers most of the superheroes found in the Big Two’s books, and makes getting started with Microlite 20 Costumes a lot quicker. The Power Packages are a separate document from the Costumes rules, though found in the same place here on the web site. Next up: a little road-testing of these rules, with an all-out superhero slugfest brought to life on the tabletop.