We’re putting the Six-Step Adventure design to work, with two different adventure ideas. They haven’t been playtested (yet), but they’re examples of how the adventure design can be used for brief, but still satisfying night of role playing. Fantasy Adventure:… Read more ›
A “monster,” in a role playing game, is any enemy, from the little goblins and huge dragons of classic fantasy, to security guards and ninja in modern games, to little robots and huge mutants in science fiction. They don’t have… Read more ›
By my count, USR has led to more than a dozen separate games, many found on RPGnow or on the creator’s own website. Here’s the list I have: Anthropomorphic by Jay Murphy (animal people) Beyond Fear by Scott Malthouse (cosmic… Read more ›