|Or these dudes. (image: YouTube)|
As I get back to working on my blog more often, it’s prompting me to take another look at my games. The role playing games will get special attention, since I have a lot of ideas for Microlite 20 and USR. They’re not dead games, especially since the latter just got a new book from its creator and the former is part of the d20 system, designed to never die (just look at Pathfinder).
So I’m going to look more at the other games I’ve put together, like Monsters Menace Monopoly, Plastic Attack and Mutant Hunter. Are those the best rules sets they could be? I “eyeball” my rules a lot, and don’t actually get people together to test them all that often. Solo playing games designed for multiple, competitive players, doesn’t always work. This is an ongoing project, but I can at least provide a more up-to-date version of the rules for people to enjoy.
Plus, I have hundreds of miniatures and dozens of maps, let’s make use of them somehow.
So, the creator of Unbelievably Simple Roleplaying, Scott Malthouse, has released a new USR-based game, Tequendria, inspired by the works of Lord Dunsany, which I have not read (I did start “The King Of Elfland’s Daughter” thanks to Project Gutenberg).
A Dunsany-inspired game isn’t a Tolkien-inspired one, and as a result there’s no dwarf fighters or halfling clerics in this game. All characters can use magic, and the free-form style of USR means you don’t need the traditional D&D-based races and classes. So, instead of a cleric/fighter/rogue/wizard team, let’s create a more Tequendria-style adventuring party.
Because heroes who have access to intriguing ways to get around should be able to use them, we’ll include Aethership, where our heroes can cruise toward adventure.
Bramwell: He’s a bold young sailor, whose imagination was captured the moment he saw his first Aethership soaring high above the small farm where he grew up. He loves exploring and finding new decorations for his ship, and meeting new people along the way.
Bramwell, Aethership Pilot
“Captain America: Civil War” was released on DVD this week, though if you’re reading this, you probably saw it in the theater. As Honest Trailers suggested, it really was Avengers 2.5, and a lot of fun to see all the superheroes together.
|The movies are great, but I miss the red swashbuckler boots. And the little wings on the mask.|
I created stats for Captain America on the old, now long-gone blog, but I’ve since updated the rules for Microlite 20 Costumes, so this the revised version. His financial status is Sponsored, to go along with his position in the movies (as an agent of S.H.I.E.L.D.), and to simulate his long career in the comics I might update him to level 14 or even 15.
Finishing off the official Ghostbusters teams with the new gang… These are mainly thanks to someone on Tumblr (I think): shame on me for not getting credit on the character cards for the actual Ghostbusters RPG that I found.
|I still haven’t actually seen the movie…|
Goal: Serving Humanity
Specialisms: Physicist (Wits; background), Athletics (Action), Follows Her Instincts (Ego), Tell Fibs (Ego)
Specialisms: Parapsychologist (Wits; background), Proton Gloves (Action), Notice (Wits), Convince (Ego)
Goal: Soulless Science
Specialisms: Gadgeteer (Wits; background), Proton Pistols (Action), Acts Weird (Ego), Run (Action)
Goal: Serving Humanity
Specialisms: History Buff (Wits; background), Proton Tractor Beam (Action), Brawl (Action), Quick With A Comeback (Ego)
Talon Waite over at the USR Google+ page asked for the Ghostbusters (the 1984 “boys” and 2016 “girls”) with his new Ghostbusters USR rules. I have the old West End Games d6 system box set, except for the box itself, and the dice: it has the rulebooks and the flimsy, perforated cards for items and “character sheets.” They’re all in a brown paper bag from my FLGS.
|Yep, I don’t have the game box.|
The cards are still perfectly playable, and I used them for inspiration for the USR characters. These stick to the rules in Ghostbusters USR (including 5 health and 3 Brownie Points each).
Specialisms: Smarmy Psychologist (Ego; background), Bluff (Ego), Seduce (Action), Parapsychology (Wits)
Goal: Serving Humanity
Specialisms: Enthusiastic Researcher (Wits; background), Occult (Wits), Run (Action), Driving (Action)
Goal: Soulless Science
Specialisms: Single-Minded Inventor (Wits; background), Physics (Wits), Good At Explaining (Ego), Focused (Wits)
Specialisms: Secret Military Past (Action; background), Heavy Weapons (Action), Encourage (Ego), Bargain (Wits)
The schemer is the character who plots and plans and manipulates people to do what he wants. It’s hard to simulate in most games, because schemes are a long-term strategy, taking days, weeks, even years to carry out. They’re not direct like most RPG encounters. This is the world of Cersei Lannister and Lex Luthor (unless he’s wearing his green-and-purple battle suit).
|The rare example of a heroic schemer.|
In USR, we can simply call “manipulative” a Specialism. Ego rolls are used for social combat, though a particularly oblivious character might use Wits to try and puzzle out what their more clever opponent is trying to say.
In Microlite 20, it’s a MIND + Communication roll. The Performance class ability (page 19 of the Fantasy Expansion) is based on the D&D Bard ability, but a schemer character can use it, especially if it’s limited to the Fascinate (distracting the target with words that discourage — or arouse — them) or Inspire Courage (a schemer is a master at giving a rousing speech) effects. The Connections class ability (page 18) is common, too.
Putting a long-term plan into play in a single game session would take a lot of set up. While planning a scheme can be fun in itself, the end results of one — getting your opponent to give in without drawing your sword or using a spell — can be simulated a lot more easily than it first appears.
Everybody’s talking about the Ghostbusters, so here are stats for the whole gang. No, not Venkman and Egon (you can find them a few different places), and not Gilbert and Holtzmann, either (I haven’t seen the new movie yet). These guys.
|Go go Ghostbusters!|
If you’re like me, your parents got you a Ghostbusters comic book as a kid, and you wondered why there was a talking car and a gorilla and no Bill Murray. But, bustin’ ghosts is bustin’ ghosts. Here’s the team. Characters that are made for comedy, like Eddie, need a little something more to be playable in a RPG, so I made him the heavy.
Now that I’m getting this blog back up and running, I’m revisiting a number of game ideas I’ve had over the past few months (years). A lot of them are re-using classic games in new ways. Take today’s idea, inspired by Rum & Bones and LOAD, tabletop MOBAs. I’ve never actually played a MOBA, though I have written about them (“Video Game Makers,” March 2016); as with a lot of video games, I like the story and visuals more than actually playing.
So today I had an idea to blend chess, checkers and these tabletop MOBAs for a simple version of the game, one that doesn’t cost me anything (I already have chess and checkers, of course, and I don’t need any other materials). I’m not ready to add it to the site, as it needs playtesting.
When I pulled down my copy of chess, I also grabbed Risk, and I have an idea for that hoary old theme, zombie invasion. Something else I need to playtest before releasing.
I have ideas that will see the pages of my website when they’re done, and I’m getting to a point when I can actually work on them. It’s pretty nice to be in that position… it’s so rare.
I was in Toys R Us the other day, looking at what’s on the shelves (haven’t done that in months – I like to see what’s actually available, instead of what’s breaking online). I saw the newest edition of traditional Monopoly has a cat playing piece, presumably to go with the little dog. That combined with the trailer for “Godzilla” made me think back to an old game of mine; the rules are cleaned up here.