I’ve certainly looked at ways to mix up combat before. Let’s take a look today at a few more options to add something extra to your Domino Writing-style USR game. Multiple Attacks One of the biggest problems with classic role… Read more ›
I took a look back at the community on the USR Google+ page, before it disappears, though of course nothing ever really disappears from the web. A few years back, there was a discussion on playing puppets, creatures that work… Read more ›
One of the great things about USR’s flexibility is how much you can say with a single Specialism: a classic fantasy Thief is assumed to be good at sneaking, picking locks, quickly assessing the value of an object, backstabbing enemies,… Read more ›
It was so much fun bringing back spells last week that I’m going to pull another one out of the archives… vehicles. We visited the 4A setting not long ago, and that’s all about cool cars. Vehicles have hit points… Read more ›
We first looked at classic magic about a year ago: discrete spells with specific results, as opposed to the game master- and player-interpreted rules that most of USR uses. Fantasy gaming has been using huge spell lists for decades; there’s… Read more ›
We’ve touched on Marvel’s heroes before, but what about DC’s? These versions are, like most traditional superheroes, at Tier 3, and blend the best of each version of the character (comics, movies, animation, and so on). Superman, Level 4, 15… Read more ›
What drives your hero to do what he or she does? For many RPG characters, the answer is simple: to collect the treasure, to stop evil from destroying the world, or even because it’s just the right thing to do.… Read more ›
Way back in the early 2000s, when D&D 3.0 variants ruled the hobby shop shelves, there was a tabletop version of the computer game Rune. The PCs were slaughter-happy Viking types, pretty standard for D&D. But what made the game… Read more ›
When I buy board games, I look for ones that can be played solo, as most of my gaming is done that way. There’s a few games that are designed for a single player, mostly variants of traditional games like…… Read more ›
Playing a tabletop pencil-and-paper RPG is always more fun with a group of people, but sometimes schedules don’t work out, or you just want to test a new rule or adventure you’ve written. There’s only one Rule Of Solitaire Role… Read more ›