USR Wednesdays: The End
Well, this is it… Google+ goes away in a week, before the next entry in this series would appear there. Of course, we’re on MeWe now, so it’s a moot point, but it does give me an excuse to write… Read more ›
Well, this is it… Google+ goes away in a week, before the next entry in this series would appear there. Of course, we’re on MeWe now, so it’s a moot point, but it does give me an excuse to write… Read more ›
You’ve read my take on zombies and vampires already, but what about the remaining classic creatures of the night, or at least a few of them? Golems Frankenstein’s monster, the original clay golem of Jewish folklore, living statues, and other… Read more ›
Fantasy Intrigue With inspiration from RPG writer Ryan Macklin. Ask of each character: What does he or she want? (That could be to change something or to maintain the status quo. Don’t fight for change 100% of the time). Why… Read more ›
Hit points may be the most significant “mechanic” that roleplaying games introduced to the world of games. Before Dungeons & Dragons, game characters were either “up” or “down” (think of Pac-Man’s lives or even the one-hit armies of chess). And… Read more ›
It only takes moments to create a Domino Writing-style (or really any) USR character, but the one part of character development that does require a little bit of time is coming up with Specialisms. They’ve been discussed before; remember: Specialisms… Read more ›
If the robots rise up against the humans, there will be war, at least with the survivors, the humans that aren’t wiped out by being at the wrong place at the wrong time, or the humans that can’t make it… Read more ›
I’ve certainly looked at ways to mix up combat before. Let’s take a look today at a few more options to add something extra to your Domino Writing-style USR game. Multiple Attacks One of the biggest problems with classic role… Read more ›
I took a look back at the community on the USR Google+ page, before it disappears, though of course nothing ever really disappears from the web. A few years back, there was a discussion on playing puppets, creatures that work… Read more ›
One of the great things about USR’s flexibility is how much you can say with a single Specialism: a classic fantasy Thief is assumed to be good at sneaking, picking locks, quickly assessing the value of an object, backstabbing enemies,… Read more ›
It was so much fun bringing back spells last week that I’m going to pull another one out of the archives… vehicles. We visited the 4A setting not long ago, and that’s all about cool cars. Vehicles have hit points… Read more ›