rogue one bts - USR Wednesdays: Star Wars Part IV — Experience Levels

USR Wednesdays: Star Wars Part IV — Experience Levels

We’ll wrap up our series on the original “Star Wars” trilogy with statistics for the heroes and villains from the films. But first, a note on levels: unlike Dungeons & Dragons, the Fantasy Flight Star Wars RPGs, and other professionally published games, USR doesn’t rely on characters adding a host of new abilities as they gain levels. Yes, they may add Specialisms and hit points, but we don’t have a list of special abilities added at each level for each class. We don’t even have classes for characters. So here’s the guideline I’m using for Domino Writing-style USR characters.
As seen in the USR rules, you gain 1 to 3 experience points per adventure, and go up a level every 5 XP. In other words, one level per two to three adventures, or roughly one level for every five or so game sessions (depending on how long your game sessions last). A character can gain unlimited levels, but by levels above 5, most monsters will no longer be a real threat. So let’s say a level 6 character has to “retire” from adventuring, or at least stop gaining XP.
Here’s “A New Hope,” complete with experience point awards.
rogue one bts 300x116 - USR Wednesdays: Star Wars Part IV — Experience Levels
Read this text box to start the adventure. (image: LucasFilm)

First game session

Luke Skywalker and Obi-Wan Kenobi join Han Solo and Chewbacca (and the droids) in the Mos Eisley cantina, where they have to make a quick escape off the planet Tattooine. They escape to Alderaan, per the “quest giver” Princess Leia hologram. But Alderaan has been destroyed, and their ship is captured. 1 XP for everyone!
Everything before the cantina — the death of Uncle Owen and Aunt Beru, the escape of C3PO and R2-D2 with the Death Star plans — is backstory, helping develop the personalities of the characters. Obi-Wan and Han (and probably Chewie, too) should be level 2 or 3, really, but RPGs don’t often work with characters of different levels in the same party, so we’ll have to chalk it up to the difference between a movie and a tabletop RPG.

Second game session

In the Death Star, the party frees Princess Leia and Obi-Wan dies (soon to become a new Specialism for Luke). 2 XP for the dramatic conclusion to the game session.

Third game session

The Empire follows the Millennium Falcon to Yavin IV, triggering the dramatic space battle and destruction of the first Death Star. 2 more XP, and everyone goes up a level. The End.
You could define the events of the entire movie as one adventure (so they advance to level 2 at the end of “Return Of The Jedi”), but I want my heroes to gain XP a little more quickly. There are big challenges ahead; they need to be ready.
After “The Empire Strikes Back,” they go up another level. And since we’re only looking at the original films, that’s where we’ll stop. Despite what I said before, to “accurately” portray the characters, they’ll be at different levels. That’s what you’ll see next week, when we provide USR statistics for the heroes of Star Wars.

How many game sessions will it take to play the Harry Potter novels?

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